<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>rice's CGPortoflio Gallery</title>
<link>http://rice.cgsociety.org/gallery/</link>
<description>rice's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Opus the Penguin</title>
	<link>http://rice.cgsociety.org/gallery/634571</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1211503823_small.jpg"><br><br>The Weinstein's approached us in late 2004 to create a quick test for a feature film starring Berkeley Breathed's Opus the Penguin. In this touching two minute test, Opus comes to find his friend June lying on a snowy bank as she watches the sunset for the last time. Opus holds her hand as they share their feelings for one another with some touching and comical moments. June then passes away. She is swiftly carried away by a gust of snow that lifts her soul up into the stars only leaving a snow angel behind.]]>
	</description>
	<pubDate>Fri, 23 May 2008 00:50:27 +0000</pubDate>
	</item>
	<item>
	<title>Opus the Penguin</title>
	<link>http://rice.cgsociety.org/gallery/634572</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1211503860_small.jpg"><br><br>The Weinstein's approached us in late 2004 to create a quick test for a feature film starring Berkeley Breathed's Opus the Penguin. In this touching two minute test, Opus comes to find his friend June lying on a snowy bank as she watches the sunset for the last time. Opus holds her hand as they share their feelings for one another with some touching and comical moments. June then passes away. She is swiftly carried away by a gust of snow that lifts her soul up into the stars only leaving a snow angel behind.]]>
	</description>
	<pubDate>Fri, 23 May 2008 00:51:03 +0000</pubDate>
	</item>
	<item>
	<title>Opus the Penguin</title>
	<link>http://rice.cgsociety.org/gallery/634573</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1211503907_small.jpg"><br><br>The Weinstein's approached us in late 2004 to create a quick test for a feature film starring Berkeley Breathed's Opus the Penguin. In this touching two minute test, Opus comes to find his friend June lying on a snowy bank as she watches the sunset for the last time. Opus holds her hand as they share their feelings for one another with some touching and comical moments. June then passes away. She is swiftly carried away by a gust of snow that lifts her soul up into the stars only leaving a snow angel behind.]]>
	</description>
	<pubDate>Fri, 23 May 2008 00:51:50 +0000</pubDate>
	</item>
	<item>
	<title>Opus the Penguin</title>
	<link>http://rice.cgsociety.org/gallery/634574</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1211503943_small.jpg"><br><br>The Weinstein's approached us in late 2004 to create a quick test for a feature film starring Berkeley Breathed's Opus the Penguin. In this touching two minute test, Opus comes to find his friend June lying on a snowy bank as she watches the sunset for the last time. Opus holds her hand as they share their feelings for one another with some touching and comical moments. June then passes away. She is swiftly carried away by a gust of snow that lifts her soul up into the stars only leaving a snow angel behind.]]>
	</description>
	<pubDate>Fri, 23 May 2008 00:52:28 +0000</pubDate>
	</item>
	<item>
	<title>Opus the Penguin</title>
	<link>http://rice.cgsociety.org/gallery/634575</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1211503979_small.jpg"><br><br>The Weinstein's approached us in late 2004 to create a quick test for a feature film starring Berkeley Breathed's Opus the Penguin. In this touching two minute test, Opus comes to find his friend June lying on a snowy bank as she watches the sunset for the last time. Opus holds her hand as they share their feelings for one another with some touching and comical moments. June then passes away. She is swiftly carried away by a gust of snow that lifts her soul up into the stars only leaving a snow angel behind.]]>
	</description>
	<pubDate>Fri, 23 May 2008 00:53:04 +0000</pubDate>
	</item>
	<item>
	<title>Opus the Penguin</title>
	<link>http://rice.cgsociety.org/gallery/634576</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1211504013_small.jpg"><br><br>The Weinstein's approached us in late 2004 to create a quick test for a feature film starring Berkeley Breathed's Opus the Penguin. In this touching two minute test, Opus comes to find his friend June lying on a snowy bank as she watches the sunset for the last time. Opus holds her hand as they share their feelings for one another with some touching and comical moments. June then passes away. She is swiftly carried away by a gust of snow that lifts her soul up into the stars only leaving a snow angel behind.]]>
	</description>
	<pubDate>Fri, 23 May 2008 00:53:37 +0000</pubDate>
	</item>
	<item>
	<title>Big Green Tanks - Album Cover</title>
	<link>http://rice.cgsociety.org/gallery/694144</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g77/277/277_1226351781_small.jpg"><br><br>Album cover design for my friends band back in Pittsburgh, PA. Their website is currently down but I'll post a link to their music sometime shortly.]]>
	</description>
	<pubDate>Mon, 10 Nov 2008 21:16:27 +0000</pubDate>
	</item>
	<item>
	<title>Spiderman: Friend or Foe</title>
	<link>http://rice.cgsociety.org/gallery/588087</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1201241938_small.jpg"><br><br>Blur was charged with creating an intro cinematic for Spiderman: Friend or Foe in early 2007. I've been a Spiderman fan since I was a kid so I was really excited when Activision approached us to do this project. At 2 days per shot for Scene Assembly (which includes, set dressing, lighting, rendering, compositing, and finaling) it was extremely tight but I'm pretty happy with how everything turned out in the end. Of course, please read the credits to find out who the real talents are.<br />
<br />
Thanks,<br />
Rice]]>
	</description>
	<pubDate>Fri, 25 Jan 2008 06:19:21 +0000</pubDate>
	</item>
	<item>
	<title>Spiderman: Friend or Foe</title>
	<link>http://rice.cgsociety.org/gallery/588086</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1201241878_small.jpg"><br><br>Blur was charged with creating an intro cinematic for Spiderman: Friend or Foe in early 2007. I've been a Spiderman fan since I was a kid so I was really excited when Activision approached us to do this project. At 2 days per shot for Scene Assembly (which includes, set dressing, lighting, rendering, compositing, and finaling) it was extremely tight but I'm pretty happy with how everything turned out in the end. Of course, please read the credits to find out who the real talents are.<br />
<br />
Thanks,<br />
Rice]]>
	</description>
	<pubDate>Fri, 25 Jan 2008 06:18:17 +0000</pubDate>
	</item>
	<item>
	<title>Spiderman: Friend or Foe</title>
	<link>http://rice.cgsociety.org/gallery/588085</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1201241826_small.jpg"><br><br>Blur was charged with creating an intro cinematic for Spiderman: Friend or Foe in early 2007. I've been a Spiderman fan since I was a kid so I was really excited when Activision approached us to do this project. At 2 days per shot for Scene Assembly (which includes, set dressing, lighting, rendering, compositing, and finaling) it was extremely tight but I'm pretty happy with how everything turned out in the end. Of course, please read the credits to find out who the real talents are.<br />
<br />
Thanks,<br />
Rice]]>
	</description>
	<pubDate>Fri, 25 Jan 2008 06:17:24 +0000</pubDate>
	</item>
	<item>
	<title>Spiderman: Friend or Foe</title>
	<link>http://rice.cgsociety.org/gallery/588084</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1201241753_small.jpg"><br><br>Blur was charged with creating an intro cinematic for Spiderman: Friend or Foe in early 2007. I've been a Spiderman fan since I was a kid so I was really excited when Activision approached us to do this project. At 2 days per shot for Scene Assembly (which includes, set dressing, lighting, rendering, compositing, and finaling) it was extremely tight but I'm pretty happy with how everything turned out in the end. Of course, please read the credits to find out who the real talents are.<br />
<br />
Thanks,<br />
Rice]]>
	</description>
	<pubDate>Fri, 25 Jan 2008 06:16:26 +0000</pubDate>
	</item>
	<item>
	<title>Spiderman: Friend or Foe</title>
	<link>http://rice.cgsociety.org/gallery/588083</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1201241681_small.jpg"><br><br>Blur was charged with creating an intro cinematic for Spiderman: Friend or Foe in early 2007. I've been a Spiderman fan since I was a kid so I was really excited when Activision approached us to do this project. At 2 days per shot for Scene Assembly (which includes, set dressing, lighting, rendering, compositing, and finaling) it was extremely tight but I'm pretty happy with how everything turned out in the end. Of course, please read the credits to find out who the real talents are.<br />
<br />
Thanks,<br />
Rice]]>
	</description>
	<pubDate>Fri, 25 Jan 2008 06:15:15 +0000</pubDate>
	</item>
	<item>
	<title>Spiderman: Friend or Foe</title>
	<link>http://rice.cgsociety.org/gallery/588081</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1201241618_small.jpg"><br><br>Blur was charged with creating an intro cinematic for Spiderman: Friend or Foe in early 2007. I've been a Spiderman fan since I was a kid so I was really excited when Activision approached us to do this project. At 2 days per shot for Scene Assembly (which includes, set dressing, lighting, rendering, compositing, and finaling) it was extremely tight but I'm pretty happy with how everything turned out in the end. Of course, please read the credits to find out who the real talents are.<br />
<br />
Thanks,<br />
Rice]]>
	</description>
	<pubDate>Fri, 25 Jan 2008 06:13:57 +0000</pubDate>
	</item>
	<item>
	<title>Spiderman: Friend or Foe</title>
	<link>http://rice.cgsociety.org/gallery/588079</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1201241544_small.jpg"><br><br>Blur was charged with creating an intro cinematic for Spiderman: Friend or Foe in early 2007. I've been a Spiderman fan since I was a kid so I was really excited when Activision approached us to do this project. At 2 days per shot for Scene Assembly (which includes, set dressing, lighting, rendering, compositing, and finaling) it was extremely tight but I'm pretty happy with how everything turned out in the end. Of course, please read the credits to find out who the real talents are.<br />
<br />
Thanks,<br />
Rice]]>
	</description>
	<pubDate>Fri, 25 Jan 2008 06:12:51 +0000</pubDate>
	</item>
	<item>
	<title>Coca Cola - Rascals Commercial</title>
	<link>http://rice.cgsociety.org/gallery/572525</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1197529208_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 13 Dec 2007 07:00:10 +0000</pubDate>
	</item>
	<item>
	<title>Coca Cola - Rascals Commercial</title>
	<link>http://rice.cgsociety.org/gallery/572522</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1197529154_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 13 Dec 2007 06:57:41 +0000</pubDate>
	</item>
	<item>
	<title>Coca Cola - Rascals Commercial</title>
	<link>http://rice.cgsociety.org/gallery/572523</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1197529172_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 13 Dec 2007 06:58:23 +0000</pubDate>
	</item>
	<item>
	<title>Coca Cola - Rascals Commercial</title>
	<link>http://rice.cgsociety.org/gallery/572528</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1197529270_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 13 Dec 2007 07:01:14 +0000</pubDate>
	</item>
	<item>
	<title>Coca Cola - Rascals Commercial</title>
	<link>http://rice.cgsociety.org/gallery/572526</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1197529241_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 13 Dec 2007 07:00:43 +0000</pubDate>
	</item>
	<item>
	<title>Gentleman's Duel - Blur Studio - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/492647</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1178266379_small.jpg"><br><br>Gentleman's Duel is Blurs short film from 2006. I was tasked with overall art direction and look development for the sunrise duel sequence, battle sequence, and ending sunset sequence. I hope you enjoy.]]>
	</description>
	<pubDate>Fri, 04 May 2007 08:13:01 +0000</pubDate>
	</item>
	<item>
	<title>Gentleman's Duel - Blur Studio - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/492657</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1178266945_small.jpg"><br><br>Gentleman's Duel is Blurs short film from 2006. I was tasked with overall art direction and look development for the sunrise duel sequence, battle sequence, and ending sunset sequence. I hope you enjoy.]]>
	</description>
	<pubDate>Fri, 04 May 2007 08:22:28 +0000</pubDate>
	</item>
	<item>
	<title>Gentleman's Duel - Blur Studio - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/492658</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1178267111_small.jpg"><br><br>Gentleman's Duel is Blurs short film from 2006. I was tasked with overall art direction and look development for the sunrise duel sequence, battle sequence, and ending sunset sequence. I hope you enjoy.]]>
	</description>
	<pubDate>Fri, 04 May 2007 08:25:13 +0000</pubDate>
	</item>
	<item>
	<title>Gentleman's Duel - Blur Studio - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/492661</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1178267347_small.jpg"><br><br>Gentleman's Duel is Blurs short film from 2006. I was tasked with overall art direction and look development for the sunrise duel sequence, battle sequence, and ending sunset sequence. I hope you enjoy.]]>
	</description>
	<pubDate>Fri, 04 May 2007 08:29:09 +0000</pubDate>
	</item>
	<item>
	<title>Gentleman's Duel - Blur Studio - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/492662</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1178267435_small.jpg"><br><br>Gentleman's Duel is Blurs short film from 2006. I was tasked with overall art direction and look development for the sunrise duel sequence, battle sequence, and ending sunset sequence. I hope you enjoy.]]>
	</description>
	<pubDate>Fri, 04 May 2007 08:30:37 +0000</pubDate>
	</item>
	<item>
	<title>Gentleman's Duel - Blur Studio - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/492665</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1178267630_small.jpg"><br><br>Gentleman's Duel is Blurs short film from 2006. I was tasked with overall art direction and look development for the sunrise duel sequence, battle sequence, and ending sunset sequence. I hope you enjoy.]]>
	</description>
	<pubDate>Fri, 04 May 2007 08:33:53 +0000</pubDate>
	</item>
	<item>
	<title>Gentleman's Duel - Blur Studio - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/492667</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1178267701_small.jpg"><br><br>Gentleman's Duel is Blurs short film from 2006. I was tasked with overall art direction and look development for the sunrise duel sequence, battle sequence, and ending sunset sequence. I hope you enjoy.]]>
	</description>
	<pubDate>Fri, 04 May 2007 08:35:40 +0000</pubDate>
	</item>
	<item>
	<title>Sonic the Hedgehog - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/440067</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1165906676_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 12 Dec 2006 06:57:58 +0000</pubDate>
	</item>
	<item>
	<title>Sonic the Hedgehog - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/440066</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1165906625_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 12 Dec 2006 06:57:08 +0000</pubDate>
	</item>
	<item>
	<title>Sonic the Hedgehog - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/440072</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1165906895_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 12 Dec 2006 07:01:37 +0000</pubDate>
	</item>
	<item>
	<title>Sonic the Hedgehog - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/440069</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1165906756_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 12 Dec 2006 06:59:19 +0000</pubDate>
	</item>
	<item>
	<title>Sonic the Hedgehog - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/440068</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1165906717_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 12 Dec 2006 06:58:39 +0000</pubDate>
	</item>
	<item>
	<title>Sonic the Hedgehog - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/440070</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1165906795_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 12 Dec 2006 07:00:05 +0000</pubDate>
	</item>
	<item>
	<title>Simpsons Trailer Production Still</title>
	<link>http://rice.cgsociety.org/gallery/438547</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1165527318_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 07 Dec 2006 21:35:24 +0000</pubDate>
	</item>
	<item>
	<title>Simpsons Trailer Production Still</title>
	<link>http://rice.cgsociety.org/gallery/438545</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1165527250_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 07 Dec 2006 21:34:15 +0000</pubDate>
	</item>
	<item>
	<title>Simpsons Trailer Production Still</title>
	<link>http://rice.cgsociety.org/gallery/438548</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1165527364_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 07 Dec 2006 21:36:09 +0000</pubDate>
	</item>
	<item>
	<title>Simpsons Trailer Production Still</title>
	<link>http://rice.cgsociety.org/gallery/438554</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1165528453_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 07 Dec 2006 21:54:17 +0000</pubDate>
	</item>
	<item>
	<title>Simpsons Trailer Production Still</title>
	<link>http://rice.cgsociety.org/gallery/438550</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1165527461_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 07 Dec 2006 21:37:45 +0000</pubDate>
	</item>
	<item>
	<title>NFL on FOX</title>
	<link>http://rice.cgsociety.org/gallery/405376</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1158315507_small.jpg"><br><br>This year we were contracted to work on the NFL on FOX introduction. I came on the project to supervise the Stadium modeling and to generate the NFL on FOX Logo and Football Asset. Once those assets were finalized I then created two look developement stills, (one for sunset, one for night). Passes rendered in Brazil and composited in Fusion as always. I generated the turf grass with Max8 Hair&amp;Fur.]]>
	</description>
	<pubDate>Fri, 15 Sep 2006 10:18:31 +0000</pubDate>
	</item>
	<item>
	<title>NFL on FOX Football Model</title>
	<link>http://rice.cgsociety.org/gallery/405377</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1158315570_small.jpg"><br><br>]]>
	</description>
	<pubDate>Fri, 15 Sep 2006 10:19:32 +0000</pubDate>
	</item>
	<item>
	<title>Gopher Broke - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/400465</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1157246776_small.jpg"><br><br>Gopher Broke was one of two short films Blur produced in 2004. I was brought on to supervise the project, model the environment, and develop the lookart direction for the film. I then supervised a team of 4 Scene Assembly artists including myself to assemble, light, and composite the 4 minute piece in roughly 6 weeks.  During the last 2 weeks we brought on another 3 artists to help wrap up the short. Gopher Broke was nominated for an Oscar in 2005.]]>
	</description>
	<pubDate>Sun, 03 Sep 2006 01:26:27 +0000</pubDate>
	</item>
	<item>
	<title>Gopher Broke - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/400472</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1157247132_small.jpg"><br><br>Gopher Broke was one of two short films Blur produced in 2004. I was brought on to supervise the project, model the environment, and develop the lookart direction for the film. I then supervised a team of 4 Scene Assembly artists including myself to assemble, light, and composite the 4 minute piece in roughly 6 weeks.  During the last 2 weeks we brought on another 3 artists to help wrap up the short. Gopher Broke was nominated for an Oscar in 2005.]]>
	</description>
	<pubDate>Sun, 03 Sep 2006 01:32:14 +0000</pubDate>
	</item>
	<item>
	<title>Gopher Broke - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/400470</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1157247048_small.jpg"><br><br>Gopher Broke was one of two short films Blur produced in 2004. I was brought on to supervise the project, model the environment, and develop the lookart direction for the film. I then supervised a team of 4 Scene Assembly artists including myself to assemble, light, and composite the 4 minute piece in roughly 6 weeks.  During the last 2 weeks we brought on another 3 artists to help wrap up the short. Gopher Broke was nominated for an Oscar in 2005.]]>
	</description>
	<pubDate>Sun, 03 Sep 2006 01:30:51 +0000</pubDate>
	</item>
	<item>
	<title>Gopher Broke - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/400473</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1157247184_small.jpg"><br><br>Gopher Broke was one of two short films Blur produced in 2004. I was brought on to supervise the project, model the environment, and develop the lookart direction for the film. I then supervised a team of 4 Scene Assembly artists including myself to assemble, light, and composite the 4 minute piece in roughly 6 weeks.  During the last 2 weeks we brought on another 3 artists to help wrap up the short. Gopher Broke was nominated for an Oscar in 2005.]]>
	</description>
	<pubDate>Sun, 03 Sep 2006 01:33:06 +0000</pubDate>
	</item>
	<item>
	<title>Gopher Broke - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/400475</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1157247477_small.jpg"><br><br>Gopher Broke was one of two short films Blur produced in 2004. I was brought on to supervise the project, model the environment, and develop the lookart direction for the film. I then supervised a team of 4 Scene Assembly artists including myself to assemble, light, and composite the 4 minute piece in roughly 6 weeks.  During the last 2 weeks we brought on another 3 artists to help wrap up the short. Gopher Broke was nominated for an Oscar in 2005.]]>
	</description>
	<pubDate>Sun, 03 Sep 2006 01:37:59 +0000</pubDate>
	</item>
	<item>
	<title>Gopher Broke - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/400467</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1157246894_small.jpg"><br><br>Gopher Broke was one of two short films Blur produced in 2004. I was brought on to supervise the project, model the environment, and develop the lookart direction for the film. I then supervised a team of 4 Scene Assembly artists including myself to assemble, light, and composite the 4 minute piece in roughly 6 weeks.  During the last 2 weeks we brought on another 3 artists to help wrap up the short. Gopher Broke was nominated for an Oscar in 2005.]]>
	</description>
	<pubDate>Sun, 03 Sep 2006 01:28:45 +0000</pubDate>
	</item>
	<item>
	<title>Gopher Broke - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/400466</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1157246852_small.jpg"><br><br>Gopher Broke was one of two short films Blur produced in 2004. I was brought on to supervise the project, model the environment, and develop the lookart direction for the film. I then supervised a team of 4 Scene Assembly artists including myself to assemble, light, and composite the 4 minute piece in roughly 6 weeks.  During the last 2 weeks we brought on another 3 artists to help wrap up the short. Gopher Broke was nominated for an Oscar in 2005.]]>
	</description>
	<pubDate>Sun, 03 Sep 2006 01:27:34 +0000</pubDate>
	</item>
	<item>
	<title>Gopher Broke - Production Still</title>
	<link>http://rice.cgsociety.org/gallery/400469</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1157246977_small.jpg"><br><br>Gopher Broke was one of two short films Blur produced in 2004. I was brought on to supervise the project, model the environment, and develop the lookart direction for the film. I then supervised a team of 4 Scene Assembly artists including myself to assemble, light, and composite the 4 minute piece in roughly 6 weeks.  During the last 2 weeks we brought on another 3 artists to help wrap up the short. Gopher Broke was nominated for an Oscar in 2005.]]>
	</description>
	<pubDate>Sun, 03 Sep 2006 01:30:05 +0000</pubDate>
	</item>
	<item>
	<title>Coca Cola Junk Toy Commercial - Production Still 6</title>
	<link>http://rice.cgsociety.org/gallery/337019</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1143451403_small.jpg"><br><br>Production Still from Coca Cola Commercial]]>
	</description>
	<pubDate>Mon, 27 Mar 2006 09:23:25 +0000</pubDate>
	</item>
	<item>
	<title>Coca Cola Junk Toy Commercial - Production Still 5</title>
	<link>http://rice.cgsociety.org/gallery/337017</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/277/277_1143451228_small.jpg"><br><br>Production Still from Coca Cola Commercial]]>
	</description>
	<pubDate>Mon, 27 Mar 2006 09:20:29 +0000</pubDate>
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